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Cool idea, and I really like the stylised look you went for. The music was very chill as well. I found it a bit hard to play though with the mouse cursor. With no option to make it full screen, I was squinting to see a few times. I also had the itch.io icons on the side getting in the way of selecting towers, so a full screen option would be nice. But otherwise a fun game :)

The title screen music was so chill that I thought this was going to be a chill game. I did not expect that many enemies from the get-go 😂

The title screen is nice, and I really like the music. The stylized how to play is an interesting idea, but kinda hard to read.

Maybe have less enemies at the start? And it would be nice if the enemies had predefined roads that they would travel on, at least that's my preference with tower defense games.

Still, great job!

The main menu is really well made, and the concept is super nice as well, maybe scaling the amount of damage the enemies do a little bit slower as the minutes go by just to have a better gauge of what happens for the player, but aside from that, really well done!

All the sprites are clear and cool looking, nice main menu too.  The air tower was visually a little ambiguous though. The gameplay was pretty fun. I found the mouse difficult to see and pretty small. I enjoyed what I played after my first trial of failure. A bug, couldn't switch from air tower, stopped me from getting a highscore :( I'd like to see sprites of the towers in the game hud and hotkeys for switching between them.

That'd be great if you can teach me your tips naturally through level design.

WOAH!!! This was intense! I was just kind of leisurely placing towers and then 8 million enemies showed up! Great job!

I like the concept a lot, and I managed to last five minutes (not sure if that's good or bad). It's an interesting idea and something that could be expanded upon. It would be nice if when a tower was destroyed you got some of the strength back, otherwise at the end all my towers were just as weak as they could be and I ended up spamming, which I get the feeling you didn't want me to do.